The website is an integral part of the SRD. "Why?" you might ask. In that I would answer because of both the Data Model and a single-source location for all D6Core Objects (Gear, Perks, Faults, etc) for balance.
Book creator should be mostly complete. The markdown entry for sections and chapters is doing well, as well as the inclusion of SRD elements on custom books.
TODOs: Export/print private manuscripts to a printable page such as the main SRD page books
This Skills section is in a really good place. Defensive value skills are being calculated as expected.
TODOs: Add more SRD skills
This Ancestries is basically done, the inclusion of Perks and Faults and the ability to limit PCs is helpful.
This careers are working as expected, but I'd like a better level system for both reputation and an XP sink.
TODOs: Add an optional levelling or career path system. This is very important as it'll allow Player Character roles and niches within the party to help define character purpose.
Perks and Faults
Both of these sections are lacking direct character manipulation. I'd like to see any Skill or Ability rerolls show up as a notation on the character sheet.
TODOs: Add a character modification "modline" section which will alter characters with the Perk or Faults.
Weapons, Gear, and Armor
The base Gear class seems robust enough. Weapon profiles are doing well. Armor might need different armor values per attack typeArmor:
Needs ability to beef up Attributes and Skills, as well as other special abilities for Magic and Futuristic Power armor. This should be a Gear inherited function.Gear:
Needs ability to beef up Attributes and Skills, as well as other special abilities for Magic and Futuristic items.Weapons:
Needs ability to beef up Attributes and Skills, as well as other special abilities for Magic and Futuristic weapons. This should be a Gear inherited function.
Powers and Arcanic Traditions still need a LOT of work both in function and in text.
Character Sheet / Character Creator
This section works, but is quite primitive. Calculation and balancing of the character is definitely needed, as well as perhaps a "base point cost" for the Book(s) selected.
Needs a Combat/Social Threat Value (as do PCs) to help balance encounters for some folks.
Needs a lot of entries